It’s Because of Isaiah Six

“Jim won’t talk,” Twitch said.  “Don’t take it personal.”

“It ain’t you,” Eddie tried to soften the blow.  “It’s because of Isaiah six.”

Mike took another sip, trying to puzzle out the reference.  He thought of Eddie’s combat boots and grenades.  “Is that a military thing?” he asked.  “Like a code?  Are you guys special forces?”

“No, it’s in the Bible.”  Eddie arched an eyebrow at him.  “You know what the Bible is, don’t you?”

“Yeah,” Mike agreed, “but go easy, I ain’t actually read it, I was raised catholic and we had a priest to do the reading.  But I know…” he took a swig and considered, “I know it’s got two halves.  And Moses and the Israelites are in one half, and Jesus and the saints are in the other.”

“This is the Moses half,” Eddie said.  Mike offered him the bottle, but Eddie shook his head.

“What does Moses say about Jim not talking, then?”

“In the year that king Uzziah died,” Eddie said in a voice that sounded a little bit like a chant, “I saw also the Lord sitting upon a throne, high and lifted up, and his train filled the temple.  Above it stood the seraphims: each one had six wings; with twain he covered his face, and with twain he covered his feet, and with twain he did fly.  And one cried unto another, and said, holy, holy, holy, is the Lord of hosts: the whole earth is full of his glory.”

“Heavy.”  Mike took a sip, glad he didn’t have to drive.  “I didn’t hear Jim mentioned, though.”

“No, Isaiah’s talking about the angels in Heaven,” Eddie agreed.

“Jim’s not an angel.”

Eddie and Twitch looked at each other.  “No,” Eddie agreed, “Jim’s not an angel.  Here’s the thing.  The angels in Heaven, what do they do?”

“Holy, holy, holy,” Mike said cheerfully.  A few more sips of whisky, he thought, and he’d forget the Baal Zavuv, forget the Hellhound, and even, for a little while, forget Chuy.

“That’s right,” Eddie agreed, “they sing.  They sing in the New Testament… in the Jesus half, too.  Luke two, and suddenly there was with the angel a multitude of the heavenly host praising God, and saying, glory to God in the highest, and on earth peace, good will toward men.  And Job says the morning stars sang together, and the sons of God shouted for joy.”

“Fine,” Mike agreed.  He didn’t care about any of this stuff.  “Angels sing.”

“So when angels get cast out of Heaven,” Eddie continued, as if he was trying to coax Mike to an obvious conclusion, “what do they do?”

“They rap,” Mike guessed.

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Eddie Marlowe

The project I’m working on now — more details to come — involves a cast of characters that all have some tie to, and grudge against, the powers of Hell.  Here are my initial notes on one of those characters, Eddie Marlowe:

Edward “Eddie” Marlowe.  Eddie sold his soul and his life (he is doomed to die at age 33) to Satan. he constantly sees Hell out of one eye, and when he sleeps, he dreams his own death. he’s the lead guitarist, and he sold his soul for success as a musician, but unfortunately, he didn’t specify, so actually he’s okay at guitar, but is downright amazing with the tambourine. the fact that he sees Hell and knows he’s bound there makes him fatalistic, but also very brave because he knows when he’s going to die, and kind, because he sees what Hell is all the time and would just as soon not make earth any more like Hell than it already is. Eddie was a Boy Scout and served in Iraq, has wilderness skills and knows demolitions and tai chi.

Eddie is stick-thin because he eats almost nothing, living on bad coffee and cheap cookies, so he can send his money home.  He’s always stealing crackers and sugar packets from diners and hotel rooms.  His nose is crooked (he broke his nose catching his oldest girl when she fell out of a tree) and he constantly fidgets, due to all the caffeine.  He is black, has brown hair and brown eyes, is of medium height, and grooms himself poorly, being generally unshaven and rumpled.  Eddie has been with Jim the longest, and is the Aaron to Jim’s silent Moses, the spokesman for the cause.

Eddie wants to undo his deal.  He has a wife and two little girls, and his death-dreams are full of explosions and violence that make him fear to be around them – otherwise, he’d be resigned to being the world’s greatest tambourine player, for their sake.  He writes his family and sends all the money he can, and just wants out, and back to his normal life.

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Essential Classics: the Brothers Grimm

There are lots of editions floating around, and get any you like — just make sure you don’t get one designed for kids.  Despite their made-for-advertising name, Jacob and Wilhelm Grimm were serious academics (Jacob was also a lawyer), and their collection of folktales, in its unbowdlerized state, is a testimony to the savagery, darkness and violence, not to mention just plain weirdness, of mankind’s inborn storytelling imagination.

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New Project; the Questions I Ask Myself

Starting a new project today, about which I’m pretty excited.  More details to come over the next few weeks.  Today I’m thinking about characters and objectives and overall story arcs for a sequence of related adventures.

What does each character want?  What happened to each hero in the past that makes him part of the team now, and bought into the team’s shared goal?  At what margins might the characters’ goals diverge, incentivizing slacking, desertion or treachery?  What do the badguys want, and what drives the conflict between the heroes and the villains?  What is the time lock on the story arc, the thing that is inevitable and imminent and requires resolution of the main plots before it happens, or all is lost?  What are the stakes — in what sense will the world come to an end if the heroes fail to achieve their shared objective?  How do we find about the world and the context — who is our POV character, and how much does he know initially?

Stay tuned.

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Total Eclipse

Hey, North America — lunar eclipse coming, this Saturday morning.

Prepare your mighty magics now.

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Colt 1851 Navy

This is Richard Burton’s pistol, in real life and, for those of you who are reading it, in City of the Saints.

And again, curatorially (bonus: John Wesley Hardin):

 

 

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Theremin

Two: the theremin.

Bonus: the theremin and the hurdy-gurdy together (the theremin is off-screen), with a Saxon Tales tie-in:

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Hurdy-Gurdy

Weird instruments weekend.  One: hurdy-gurdy.

And another:

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Steam

I play games.

Recently, that means that I play boardgames, and this morning it occurred to me that I like games and novels for some of the same reasons.

  • Conflict and interactivity.  Players engaging in solitaire at the same table is boring; characters running around in the same novel without struggling against each other is lethal.
  • Intelligence, surprises.  Games that are predictable or easy to master are dull; novels whose end you can see from the beginning are a waste.
  • Choice-driven.  Games whose outcome is entirely or principally driven by a random element do not hold my attention; stories in which the hero gets lucky or is saved by outside forces have no dramatic tension.
Steam, by Martin Wallace, is one of my favorite games, for some of the foregoing reasons.
DesignerMartin Wallace
ArtistJohn Austin, Jared Blando, Craig Hamilton, Christopher Moeller
PublisherMayfair Games, Devir, Edge Entertainment, Hobby World, Phalanx Games B.V., Phalanx Games Deutschland, Phalanx Games Polska, Swan Panasia Co., Ltd.
Year Published2009
# of Players3 - 5
User Suggested # of Players Best with 5+ players
Recommended with 3, 4, 5 players
(131 voters)
Playing Time90
Mfg Suggested Ages10 and up
User Suggested Ages12 and up
(32 voters)
Language DependenceNo necessary in-game text
(36 voters)
CategoryEconomic, Trains, Transportation
MechanicAuction / Bidding, Loans, Network and Route Building, Ownership, Pick-up and Deliver, Tile Placement
ExpansionAge of Steam Expansion: 1830's Pennsylvania / Northern California, Age of Steam Expansion: 1867 Georgia Reconstruction, South Carolina & Oklahoma Land Rush, Age of Steam Expansion: African Diamond Mines & Taiwan Cube Factories, Age of Steam Expansion: Alabama Railways, Antebellum Louisiana & Four Corners, Age of Steam Expansion: Amazon Rainforest & Sahara Desert, Age of Steam Expansion: America / Europe, Age of Steam Expansion: Atlantis & Trisland, Age of Steam Expansion: Australia & Tasmania, Age of Steam Expansion: Barbados / St. Lucia, Age of Steam Expansion: Bay Area, Age of Steam Expansion: Beer & Pretzels, Age of Steam Expansion: California Gold Rush & Underground Railroad, Age of Steam Expansion: Disco Inferno / Soul Train, Age of Steam Expansion: Jamaica / Puerto Rico, Age of Steam Expansion: Mississippi Steamboats / Golden Spike, Age of Steam Expansion: Orient Express & Disoriented Express, Age of Steam Expansion: Outer Space & Reversteam, Age of Steam Expansion: Portugal, Age of Steam Expansion: Secret Blueprints of Steam Plans 1 & 2, Age of Steam Expansion: Sharing, Age of Steam Expansion: Special 2008 Spiel Limited Edition – Essen Spiel & Secret Blueprints of Steam Plan #3, Age of Steam Expansion: Vermont, New Hampshire & Central New England, Mayfair Game Variants & Mini-Expansions Set #1, Mayfair Games Limited Edition Promo Expansion Set #5, Mayfair Games' Limited Edition Promo Expansion Set #15, Ni'ihau: A Solitaire map for Steam (fan expansion for Steam), Steam Barons, Steam Expansion: Andalusia, Steam Expansion: Isle of Wight, Steam Expansion: Sardinia, Steam Expansion: Sicily & Malta, Steam: City Growth Special Contracts, Steam: Demanding Suppliers, Steam: Five Way Town, Steam: Map Expansion #1, Steam: Map Expansion #2, Steam: Map Expansion #3, Steam: Map Expansion #4, Steam: Map Expansion #5
FamilyComponents: Map (Continental / National scale), Digital Implementations: Steam, Game: Steam
Primary NameSteam
Alternate NamesMartin Wallace's Totally Renamed Train Game, Raíles: Millonarios del Vapor, Steam: Auf Schienen zum Ruhm, Steam: Les voies de la richesse, Steam: Rails to Riches, Steam: Wyścig do Bogactwa, Steam. Железнодорожный магнат, Stoom: Rails, Roem en Rijkdom, 蒸汽:致富之道

Infos courtesy of boardgamegeek.com. More Infos.

Hmmn, I like this.  Might add games into my blog rotation.

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The Saxon Tales: Two Observations

I am reading Bernard Cornwell’s Death of Kings now, the latest in his Saxon Tales (it’s in ARC form, and I get to read it thanks to Amazon’s Vine program… nyaah, nyaah).  It’s awesome, and I’ll have a review up on Amazon and Goodreads within the week.  I want to make two observations about this series here that should interest writers:

1. These books are about King Alfred the Great of Wessex, but Alfred is not the only (or main) protagonist, and not the point of view character, even though he and his struggles drive much of the action.  Why is that?  He’s a central actor in his time, the only European king to hold his kingdom together in the face of the viking invasion, a reformer who translated the Bible in English, promoted literacy, organized his country’s settlements into a defensive network and founded the English navy.  He had problems, he struggled for solutions, and he triumphed — isn’t that the essence of plot?

But Alfred triumphed as a leader and as a thinker and as a diplomat, and those roles aren’t as interesting to watch as guy-with-a-sword.  Also, Alfred was very pious, so pious he is easier to respect than to sympathize with.  So Cornwell invents a protagonist whom he can weave into all the stories, a guy who is conflicted up the wazoo (English but pagan, Alfred’s man but hates Alfred, etc.), who is a smart, irreverent man of action, to be a second protagonist and the point of view character.  Much more so than Alfred, Uhtred is a guy we can sympathize with.

2. Cornwell does a great job evoking Saxon Britain, and how does he do it?  He wastes little time on stuff, and instead focuses on people.  Relationships, institutions, customs, political structures and religious practices are all portrayed and together do a great job of transporting us to Alfred’s Wessex and its neighbors.

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