Bookshelf: The Hollow City

hollow cityMichael Shipman is crazy. That doesn’t mean he’s wrong.

Michael suffers from schizophrenia, and he knows that when the meds aren’t working, he hallucinates. He may or may not see people without faces, people others can’t see, or whom others see as normal. And he may or may not see giant maggots from time to time, stalking him through the halls of the facility where he’s kept and treated.

But he thinks he’s not the Red Line Killer, a brutal serial murderer who seems to be taking some kind of revenge on a cult called the Children of the Earth… the same cult from which Michael fled as a child. And he knows for a fact he has painful reactions to cell phones and other other electronic devices.

And he’s pretty sure someone… someone powerful and mysterious… is out to get him.

This is great supernatural suspense, with some faintly Lovecraftian elements and a protagonist who is compelling and ultimately noble despite being… or perhaps because he is… clearly insane.

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Think Win-Win

win win

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We Gotta Have Stories

Stories orient us to the universe and to other people, and without them we’re adrift.

I know not everyone likes the idea of a Western Canon, or a canon at all, but a set of texts we all know and agree are foundational provides us a shared language and understanding of the cosmos. If we reject a formal canon, I suspect that we are not rejecting canons entirely — we’re just leaving a void, and something will fill it. And the people who try to fill it will be driven by self-interest.

Who will it be? Disney? Hollywood? Worse… politicians? The moneybags who fund the politicians?

Is that who we want shaping our understanding of the world? Our childrens’ understanding?

Be conscious about your cosmos. Write the stories you think need to be told. Share and retell them. Patronize voices you want to have influence. Build a canon.

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New Moon Report

250px-Hercules_IAU.svgTook the kids out last night. We drove out west of Delta, into a big valley flat as a skillet, and parked in a gravel lot beside the highway. In the two hours and more we were there, I think only a dozen cars passed us.

We didn’t quite make it to dark sky, as it happens. We could see the glow of Delta and Hinckley and Deseret on the eastern horizon behind us. But it was a faint glow, and the sky was brilliant.

The sky wasn’t quite clear. After an entire season of new moon skies obscured behind rainstorms, the weather still couldn’t quite give me this one the way I wanted. But knowing that there might be clouds, we took a gamble, and it paid off. We saw a mostly clear sky.

In the hour of our watching we saw Leo crawl down towards the horizon in the west. Behind him Virgo, Lyra, and Scorpius. Those and the Ursae were quick to spot, but as the sky got darker we saw Draco too, Bootes and his hunting dogs, and Serpens, wrapped around Ophiuchus, the sneaky non-zodiacal intruder into the ecliptic. It took some squinting and discussion, but eventually we found the Summer Giant Hercules too, unexpectedly overhead after months of invisibility.

I do this every new moon I can, and I take the kids. This time I also took some of their cousins. There are many gulfs between us and our ancestors of 100,000 or even 100 years ago. One of these gulfs is that until just the other day — the invention of electric lighting — all of our ancestors saw the stars on a regular basis. They saw them, they told stories about them, and they used their stories to understand their place in the universe. This was a fundamental component of human existence since long before we had writing or even speech. These stars and these stories shaped our journey and provided the guardians at our thresholds into life, adulthood, and death.

If we can’t see the stars, I wonder, have we lost some piece of what makes us human?

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Bookshelf: Darkship Thieves

darkship thievesThis is the first Sarah Hoyt I’ve read, though we’ve been in contact through social media for a while. But I met Sarah in person at the WordFire Press booth at Denver Comic Con this year, and bought a copy of Darkship Thieves. This week, I got to read it.

This is fast-paced, indeed rollicking, adventure. It’s also romance. It’s also Heinleinian philosophical futurist musings, dressed up as Heinlein dressed his, as musings about an imaginary past-future. It is a tale of an Earth-born aristocrat who wakes up in her father’s ship to what appears to be a mutiny and attempted kidnapping. Her flight puts her into space in an escape pod, which is picked up not by the Earthlings of Circum Terra, but by Kit, a genetically modified superhuman from a semi-legendary lost tribe of rebels exiled from their Earthly home and now living in hiding in asteroid homes.

Kit is dangerous, moody, self-condemning and possibly a murderer. This makes him a great brooding Byronic hero… only here, captain of a space ship, scion of a noble spacefaring clan, and telepath. But Athena Hera Sinistra is no damsel to be saved from her distress — she’s a fighter, a doer, a kicker of hostile men in sensitive places, and a real hoot to read.

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The Adventure of Pillock’s Goose

I GMed a roleplaying game yesterday, for the first time in almost twenty years. I used to do this all the time — from sixth grade through my undergraduate education, with a two-year timeout for other things, my principal socialization was roleplaying games, and most of the time I was the GM.

So this weekend I jumped back in. Participants and observers kept calling it “D&D,” but in fact we played HeroQuest, a very flexible, mechanics-lite, storytelling-encouraging roleplaying game. And more importantly, we were playing in the Glorantha setting. Glorantha is the best roleplaying setting there is, hands down. Nope, stop talking. Glorantha. Number one.

The players were two of my kids, two of their friends, and a cousin, aged seven through fourteen. They created two young thanes, two god-talkers, and a hunter, devotees of Orlanth, Ernalda, Humakt, and Odayla. One of the great geniuses of HeroQuest is that creating characters is fast, and despite the fact that none of the players understood game mechanics, we had characters knocked out in an hour. We had spent an hour the night before working through the history of the characters’ clan, determining the powers of its wyter, its enemies, traditional skills, and so on. And then we played.

It went like this:

Sheep Rock had been giving bad omens for weeks. Crazy Jik-Jak, that old man who talks to spirits and who is never seen in public without a bark mask on his face, had been whispering to his acolytes that the spirits were disturbed. Something bad was coming, and patrols of the clan tula were beefed up.

The player characters were patrolling the ravines north of the tula when their old friend Pillock came crashing through the underbrush. Clan Bilberry, our hostile neighbors, had ambushed him, beaten him, and taken the beautiful gold-feathered goose he had been on his way to give his prospective mother-in-law in Clan Stony Top. Pillock’s marriage with Yuffissa, a great singer of the Stony Top clan, would have cemented our improving relations with Stony Top and given us reinforcements for our struggle against Bilberry. If we ran, we might just catch up with the Bilberry thugs in time!

The tracks of the Bilberry thanes led to a cave, where two jack-o-bears (big bears with heads like grinning pumpkins, who have the ability to paralyze with their song) ambushed us! We barely survived, mostly by virtue of our Odayla initiate’s ability to transform herself into a bear. Inside the cave, we found one dead Bilberry thane and tracks of the survivors leading out the back door of the cave.

The trail was hard to follow, and going was slow, but eventually we found our way to a crossroads. There we met an Argan Argar-led caravan of trolls, who were eating a stew… that we found out was Bilberry-flavored! We entertained the trolls with the antics of a juggling cat, in return for which they told us what they’d done with the goose. Unfortunately, they’d sold it to a passing force of Lunar soldiers, to be part of a feast for their commander and a visiting minor nobleman.

Our assault on the Lunar camp took several simultaneous directions. Our thanes fought bravely and took many injuries, both from the spear-throwing soldiers and from the war wizard backing them. Our god-talkers and our hunter found their way under the Lunar fortifications by a tunnel with which Ernalda blessed us. We released Count Farrago’s food animals, lit tents on fire, and stampeded the horses before running out, picking up our thanes, and heading back to the tula.

By dawn we had Pillock to the Stony Top tula with his goose in hand, and a small herd of horses to deliver to our clan ring along with the story of our adventure.

Bottom line: kids loved it (I think even as much they like videogames!), and I had a great time. We’ll do this again soon.

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Bookshelf: Enter the Janitor

9k=College student Dani Hashelheim doesn’t want to be a wizard, much less a supernaturally-skilled janitor, burdened with defending civilization against the incursion of blot-hounds and other Scum in the service of Corruption. Unfortunately for her, Dani is a Catalyst, possessing a gifted raw magical talent that can be used to mighty ends — good or evil.

So Dani gets shanghaied into the Cleaners, the supernatural sanitation service that fights evil. As apprentice to old Ben (whose familiar is a water elemental he calls Carl, living inside a spray bottle), she has to learn to use her talent in the service of Purity — or, to prevent her doing harm, the Cleaners will wipe Dani up.

Enter the Janitor is fast-moving, fun, and charming. It’s Harry Potter, but college-aged, and with mops instead of brooms.

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Kathryn Renta, Latchkey Artist

GaneshaI plug authors a lot here. Once in a while, I plug some other kind of artist — today is going to be one of those days.

Kathryn Renta is a visual artist whose work encompasses fine art, graphic design, and even lettering. I met her through WordFire Press; she did the work on my banner.

You can find Kate’s website here, but it’s a little shamefully underequipped with examples of her work.  You can also find her via Facebook, and her page, called Latchkey Artist.  So look at my banner again, and also look at the two images in this post, as samples.

Train

I can’t find the images online, so what you’re seeing are photographs of my prints.  The first is Kathryn’s rendition of Ganesha, which I have rested on top of my copy of Golem Arcana, and next to Hellboy. Because… Ganesha, Golem Arcana, and Hellboy, of course.

And the second is an infernal train. Sadly, some of the detail is not coming through the photograph, but this train has the mark of the Beast on its front, and ghosts pumped as steam from its engines, and a mysterious shadowy engineer. This is one train you do not want to ride.

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Bookshelf: Chemical Burn

2Q==Justin Case is a wisecracking and flirtatious PI, in it up to his neck with corrupt corporations, drug trafficking mobs, femmes fatales, and secret agents.

Justin Case is also a former government assassin, armed to the teeth, skilled in martial arts, and ready and willing to kill.

And Justin Case is also an engineered life form from another planet, half-brother to a sentient cat, and capable of taking massive amounts of damage, but susceptible to slipping into murderous rage in his alter-ego.

If you are looking for heartwarming tales of children getting their first pets, this is not it. Chemical Burn is the literature of awesome, only letting up on the action-adventure accelerator pedal long enough to crack a joke or get slightly jiggy. Its characters are larger than life, funny, dangerous, sexy, and liable to explode if shaken.

The plot? Well, I don’t want to give everything away.

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Be Proactive

Be Proactive

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